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Console Engineer [Aplicar en 3 Minutos]...

Console Engineer [Aplicar en 3 Minutos]...

Apex SystemsPuerto Vallarta, MX
Hace 11 horas
Descripción del trabajo

What we look for :

We are seeking a Console Engineer to finalize the transition of the SDK Unity plugin from the incumbent partner and assume management of it.

You will own the development and maintenance to deliver a first-in-class plugin for Unity developers in a managed service model as follows :

  • Managed service for Unity plugin development, delivery, maintenance, Quality Assurance and documentation in service of feature parity with the existing SDK across the following platforms : PlayStation, Xbox, Nintendo, Linux, Mac.
  • Development and ownership of single Unity demo project capturing all SDK features.
  • Own product requirements document, product backlog creation, prioritization, and maintenance.
  • Support the implementation of required system functionality identified for the development sprint agreed to by the Parties, as user stories are at a detailed level sufficient for coding :
  • Develop code to build software capabilities.
  • Unit test the functionality.
  • Deploy into test environment.
  • Source control and build management.
  • Technical documentation.

Responsibilities :

  • Collaborate effectively with cross-functional teams, including Lead Engineer, Producer, and SDK products engineers.
  • Design and code development of complex SDK of features and systems to support native OS / Platform native libraries.
  • Participates in the testing process through use-case testing, review and analysis.
  • Serve as technical point expert for game console development (PlayStation and / or Nintendo) integration with Unity native libraries.
  • Support existing product maintenance development and participate in new product design / development.
  • Lead and participate in code reviews to ensure both consistency and quality exceed metrics for products
  • Skills / Experience

  • Communication skills – Excellent written and verbal communication skills.
  • Game Engine – Extensive experience in the Unity with track record of contributing to multiple shipped titles.
  • Operating Systems – Windows, MacOS, Linux, IOS, Android
  • Game Console SDK – PlayStation and / or Nintendo
  • Programming Languages – Expert level proficiency in C / C++, C#.
  • Scripting – Unity Editor Scripting, Bash, PowerShell, or equivalent.
  • Debugging – Strong problem solving and demonstrated experience C / C++ debugging techniques and toolsets.
  • Source Control – Strong understanding of source control (Git) and branching strategies.
  • Tools – Extensive knowledge and experience in software development, profiling, and testing methodologies / tools
  • 5+ years of Unity development (tools focus) experience with at least 2 shipping games to multiple platforms. Significant debug experience across multiple platforms.
  • 5+ years of C++ development experience developing Unity libraries supporting both PC / Mac, mobile, and console platforms.
  • Extensive skills / experience developing Unity applications and integrating 3rd party libraries for PlayStation 4 and 5. This should encompass demonstrated skills in debugging (crash dumps, stack trace, etc).
  • Extensive bug triage experience with PlayStation specific tools.
  • Nice to have :

  • Direct experience with Epic Online Services SDK on either Unreal or Unit
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    Aplicar En Engineer • Puerto Vallarta, MX